Interface Scripting

Create a Client.lua file in the Scripts folder.

Add the test.jpg image file to the Pictures folder in the resource manager.

Now input the code block below in Client.lua.

– Floats an image (X=10, Y=10, width=100, height=100)

1 2 3 4 5 6 7 image = Image("Pictures/test.jpg", Rect(10, 10, 100, 100)) -- Change image -- ex1 image.image = "Icons/01.png" --ex2 image.SetImage("Icons/05.png")

– Makes a button prompt that displays a message when clicked (X=200, Y=200, width=100, height=100)

1 2 3 4 button = Button("Hi", Rect(200, 200, 100, 100)) button.onClick.Add(function() Client.ShowAlert("Nice to meet you") end)

– Creates panels and places text inside the panels

1 2 3 4 panel = Panel() panel.rect = Rect(300, 200, 50, 50) text = Text("hooray", Rect(0, 0, 40, 20)) panel.AddChild(text)

– Deletes the created button on click

1 2 3 4 button = Button("hi", Rect(200, 200, 100, 100)) button.onClick.Add(function() button.Destroy() end)

– Changes the color of the button

1 2 button = Button("Hi", Rect(200, 200, 100, 100)) button.color = Color(r, g, b, transparency)

– Makes a button prompt that displays a message on the entire server when clicked

1 2 3 4 button = Button("Hi", Rect(200, 200, 100, 100)) button.onClick.Add(function() Client.FireEvent("HELLO", "Kids, can you hear me?") end)

Create a Server.lua file in the Scripts/Servers folder and then input the code in the block below.

– Responds to an event named HELLO

1 2 3 Server.GetTopic("HELLO").Add(function(text) Server.SendCenterLabel(text) end)

– Adjusts the default UI script

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 function DefaultUI () -- Sets up a controller controller = Client.controller -- Changes background image controller.backgroundImage = "Icons / 01.png"; -- Changes ball image controller.ballImage = "Icons / 05.png"; -- Changes first path background image, second path ball image controller.SetControllerImage ("Icons / 01.png", "Icons / 05.png"); -- See ScriptBaseControl for more property values. ​​(See Layout Manager for default location values.) controller.x = 300-set background position controller.y = -100 controller.width = 100-change size controller.height = 200 -- Adjusts the ball position (See ScriptBaseControl for more properties.) controller.ball.x = 100 -- Set up quick slots (the example covers only one, but there are four quick slots) slot1 = Client.quickSlots [1] -- Changes image -- e.g., 1 slot1.slotImage = "Icons / 01.png" -- e.g., 2 slot1.SetSlotImage ("Icons / 05.png") -- See ScriptBaseControl for more property values. ​​(See Layout Manager for default location values.) slot1.x = -297 slot1.y = -176 slot1.width = 50 slot1.height = 50 -- Changes the location, size, etc. of icons in the Skill Slot. (See ScriptBaseControl for more properties.) slot1.icon.x = -297 -- Sets up replacement slots changeSlot = Client.changeSlot; -- Changes swap slot image -ex1 changeSlot.slotImage = "Icons / 01.png" -ex2 changeSlot.SetSlotImage ("Icons / 05.png") -- See ScriptBaseControl for more property values. ​​(See Layout Manager for default location values.) changeSlot.x = -297 changeSlot.y = -105 changeSlot.width = 70 changeSlot.height = 70 -- Changes the position, size, etc. of icons in the swap slot. (See ScriptBaseControl for more properties.) changeSlot.icon.x = -297 end

– Adjusts the default ScreenUI

1 2 3 4 5 6 7 8 9 10 11 12 -If all values are set to true or false, the value disappears from the screen. ScreenUI.visible = false; ScreenUI.hpBarVisible = false ScreenUI.mpBarVisible = false ScreenUI.levelVisible = false ScreenUI.gameMoneyVisible = false ScreenUI.bagVisible = false ScreenUI.expBarVisible = false ScreenUI.chatViewVisible = false ScreenUI.chatInputVisible = false ScreenUI.buffPanelVisible = false;

– Prints the picture file name

1 print(Client.GetImageName(Client.GetItem(0).imageID))

 

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