Database
In the database, you can edit and manage data for characters, jobs, items, enemies, skills, animations, statuses, collections, tilesets, global events, system, and other types of data.
1. Open the [Database] edit window
Click the [Tool] button at the top of the screen and then click [Database] to display the [Database] edit popup window.
Alternatively, you can display the edit popup window by clicking the [Database] icon at the top of the screen. (See the red box in the screenshot below.)
After editing each item in the database, click the [Apply] and [OK] buttons to save the settings so that they are actually reflected in the game you are creating.
2. [Change Maximum]
If you click [Set Maximum], the [Set Maximum] pop-up window will appear as shown below. If you change the maximum value in the window and click the [OK] button to save it, it will be reflected in the game currently being made.
For example: If you click [Set Maximum] in the Characters tab, the Set Maximum popup window will appear as shown below. If you edit the maximum value and click [OK], it will be reflected in the game you are editing.
3. Database Preferences: Characters tab
You can set the name, image, move speed, jump force, traits, and write a memo.
4. Database Preferences: Jobs tab
You can set a job’s name, max level, max HP, max MP, attack, defense, magic attack, magic defense, agility, luck, default skills, traits, and write a memo.
5. Database Preferences: Items tab
Various item-related data can be set.
You can set an item’s name, icon, description, type, price, cooltime, animation, sell price, tradability, droppability, saleability, storability, max quantity, action name, damage type, formula, whether or not it has a critical condition, and write a memo.
6. Database Preferences: Enemy tab
Various enemy data can be set.
You can set an enemy’s name, image, EXP, attack type, collision with player, collision with map, max HP, max MP, attack, defense, magic attack, magic defense, agility, luck, minimum gold, maximum gold, minimum level, maximum level , team tags, traits, and write a memo.
7. Database Preferences: Skills tab
You can set the name, icon, description, animation, cooltime, HP consumption, MP consumption, action name, skill type, damage type, damage formula, critical status, traits, and write a memo.
8. Database Preferences: Animations tab
You can set an animation’s name and graphics, add command, remove command, clone command, play, show collision, play SE, and set properties.
9. Database Preferences: Status tab
You can set a status’s name, icon, description, type, whether to show animation, lifetime, whether to remove on death, damage type, tick time, formula, and whether or not it has a critical condition.
10. Database Preferences: Collection tab
You can set a collection’s name, icon, description, items and numbers, reward items and numbers, reward gold, traits, and write a memo.
11. Database Preferences: Tilesets tab
You can set a tileset’s name, tileset, autotiles, fog, panorama, passability, 4-way passability, priority, bush, and tags.
12. Database Preferences: Global Events tab
You can set a global event’s name, start condition, condition variable and commands.
13. Database Preferences: System tab
You can set the system’s default character, game name, control settings, fatigue settings, system settings (title image, window skin, button skin, screen orientation, button SE, damage SE, critical damage SE), and terminology.
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